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map_delta5.def
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Text File
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2004-08-04
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4KB
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133 lines
/***********************************************************************
Wounded_Swann
***********************************************************************/
model delta5_swann_head {
skin skins/characters/npcs/swannbloody.skin
mesh models/md5/heads/swann/swann.md5mesh
anim blink models/md5/heads/swann/swannblink.md5anim
anim idle models/md5/heads/swann/swannidle.md5anim
anim stand models/md5/heads/swann/swannidle.md5anim
anim talk_secondary1 models/md5/heads/swann/delta5/swannhead_wounded_secondary1.md5anim {
frame 1 sound_voice delta5_swann_secondary1
}
anim talk_secondary2 models/md5/heads/swann/delta5/swannhead_wounded_secondary2.md5anim {
frame 1 sound_voice delta5_swann_secondary2
}
anim talk_primary models/md5/heads/swann/delta5/swannhead_wounded_primary.md5anim {
frame 1 sound_voice delta5_swann_primary
}
anim talk_trigger models/md5/heads/swann/delta5/swannhead_wounded.md5anim {
frame 1 sound_voice delta5_swann_trigger
}
}
model delta5_wounded_swann {
mesh models/md5/chars/suit.md5mesh
channel torso ( *origin )
skin skins/characters/npcs/bloodysuit.skin
anim af_pose models/md5/chars/af_pose.md5anim
anim stand models/md5/cinematics/delta5/swann_idle.md5anim
anim idle models/md5/cinematics/delta5/swann_idle.md5anim
anim talk_trigger models/md5/cinematics/delta5/swann_trigger.md5anim {
frame 1 enableEyeFocus
frame 36 disableEyeFocus
frame 205 enableEyeFocus
frame 350 disableEyeFocus
frame 505 enableEyeFocus
frame 561 disableEyeFocus
frame 698 enableEyeFocus
frame 837 disableEyeFocus
frame 1110 enableEyeFocus
}
anim talk_primary models/md5/cinematics/delta5/swann_idle.md5anim
anim talk_secondary1 models/md5/cinematics/delta5/swann_idle.md5anim
anim talk_secondary2 models/md5/cinematics/delta5/swann_idle.md5anim
}
entityDef delta5_wounded_swann {
"inherit" "character_default"
"scriptobject" "character"
"model" "delta5_wounded_swann"
"anim" "idle"
"size" "64 20 32"
"use_aas" ""
"turn_rate" "0"
"eye_height" "28"
"npc_name" "Counselor Swann"
"animate_z" "1"
"talktrigger" "1"
"no_cower" "1"
"talk_no_turn" "1"
"bone_focus" "headcontrol"
"bone_orientation" "Body"
"bone_leftEye" "Leyeaim"
"bone_rightEye" "Reyeaim"
"eye_turn_min" "-20 -30 0"
"eye_turn_max" "20 30 0"
"eye_verticle_offset" "5"
"eye_horizontal_offset" "-0"
"eye_focus_rate" "0.5"
"head_focus_rate" "0.1"
"look_min" "-54 -39 0"
"look_max" "9 39 0"
"look_joint headcontrol" "1 1 0"
"copy_joint neckcontrol" "neckcontrol"
"copy_joint headcontrol" "headcontrol"
"copy_joint_world eyecontrol" "eyecontrol"
//"look_joint headcontrol" "1 1 1"
"def_head" "delta5_swann_head"
"head_joint" "Shoulders"
"ragdoll" "char_wounded_marine"
"damage_zone chest" "*Waist -*loneckcontrol"
"damage_zone left_arm" "*Luparm"
"damage_zone right_arm" "*Ruparm"
"damage_zone legs" "origin Body2"
"gib" "0"
"model_gib" "models/md5/chars/skeleton.md5mesh"
"def_dropGibItem1" "moveable_item_head_pork"
"dropGibItem1Joint" "headcontrol"
"def_dropGibItem2" "moveable_item_torso_pork"
"dropGibItem2Joint" "Chest"
"def_dropGibItem3" "moveable_item_rup_arm_pork"
"dropGibItem3Joint" "Ruparm"
"def_dropGibItem4" "moveable_item_left_waist_pork"
"dropGibItem4Joint" "Waist"
"def_dropGibItem5" "moveable_item_lup_leg_pork"
"dropGibItem5Joint" "Lupleg"
"def_dropGibItem6" "moveable_item_rup_leg_pork"
"dropGibItem6Joint" "Rupleg"
"def_dropGibItem7" "moveable_item_rup2_leg_pork"
"dropGibItem7Joint" "Rloleg"
"def_dropGibItem8" "moveable_item_pelvis_pork"
"dropGibItem8Joint" "Hips"
"snd_gibbed" "sound_giblets"
"snd_bounce" "ragdoll_impact"
}