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Text File  |  2004-08-04  |  4KB  |  133 lines

  1.  
  2. /***********************************************************************
  3.  
  4. Wounded_Swann
  5.  
  6. ***********************************************************************/
  7.  
  8. model delta5_swann_head {
  9.     skin                             skins/characters/npcs/swannbloody.skin
  10.     mesh                            models/md5/heads/swann/swann.md5mesh
  11.  
  12.     anim blink                        models/md5/heads/swann/swannblink.md5anim
  13.     anim idle                        models/md5/heads/swann/swannidle.md5anim
  14.     anim stand                        models/md5/heads/swann/swannidle.md5anim
  15.     anim talk_secondary1            models/md5/heads/swann/delta5/swannhead_wounded_secondary1.md5anim {
  16.         frame 1                            sound_voice delta5_swann_secondary1
  17.     }
  18.     anim talk_secondary2            models/md5/heads/swann/delta5/swannhead_wounded_secondary2.md5anim {
  19.         frame 1                            sound_voice delta5_swann_secondary2
  20.     }
  21.     anim talk_primary                models/md5/heads/swann/delta5/swannhead_wounded_primary.md5anim {
  22.         frame 1                            sound_voice delta5_swann_primary
  23.     }
  24.     anim talk_trigger                models/md5/heads/swann/delta5/swannhead_wounded.md5anim {
  25.         frame 1                            sound_voice delta5_swann_trigger
  26.     }
  27. }
  28.  
  29. model delta5_wounded_swann {
  30.     mesh                            models/md5/chars/suit.md5mesh
  31.     channel torso                    ( *origin )
  32.  
  33.     skin                            skins/characters/npcs/bloodysuit.skin
  34.     anim af_pose                    models/md5/chars/af_pose.md5anim
  35.     anim stand                        models/md5/cinematics/delta5/swann_idle.md5anim
  36.     anim idle                        models/md5/cinematics/delta5/swann_idle.md5anim
  37.     anim talk_trigger                models/md5/cinematics/delta5/swann_trigger.md5anim {
  38.         frame 1                         enableEyeFocus
  39.         frame 36                        disableEyeFocus
  40.         frame 205                        enableEyeFocus
  41.         frame 350                        disableEyeFocus
  42.         frame 505                        enableEyeFocus
  43.         frame 561                        disableEyeFocus
  44.         frame 698                        enableEyeFocus
  45.         frame 837                        disableEyeFocus
  46.         frame 1110                        enableEyeFocus
  47.     }
  48.     anim talk_primary                models/md5/cinematics/delta5/swann_idle.md5anim 
  49.     anim talk_secondary1            models/md5/cinematics/delta5/swann_idle.md5anim
  50.     anim talk_secondary2            models/md5/cinematics/delta5/swann_idle.md5anim
  51. }
  52.  
  53. entityDef delta5_wounded_swann {
  54.     "inherit"                        "character_default"
  55.     "scriptobject"                    "character"
  56.     "model"                            "delta5_wounded_swann"
  57.     "anim"                            "idle"
  58.     "size"                            "64 20 32"
  59.     "use_aas"                        ""
  60.     "turn_rate"                        "0"
  61.     "eye_height"                    "28"
  62.     "npc_name"                        "Counselor Swann"
  63.  
  64.     "animate_z"                        "1"
  65.     "talktrigger"                    "1"
  66.     "no_cower"                        "1"
  67.     "talk_no_turn"                    "1"
  68.  
  69.     "bone_focus"                    "headcontrol"
  70.     "bone_orientation"                "Body"
  71.     "bone_leftEye"                    "Leyeaim"
  72.     "bone_rightEye"                    "Reyeaim"
  73.  
  74.     "eye_turn_min"                    "-20 -30 0"
  75.     "eye_turn_max"                    "20 30 0"
  76.     "eye_verticle_offset"            "5"
  77.     "eye_horizontal_offset"            "-0"
  78.     "eye_focus_rate"                "0.5"
  79.     "head_focus_rate"                "0.1"
  80.  
  81.     "look_min"                        "-54 -39 0"
  82.     "look_max"                        "9 39 0"
  83.     "look_joint headcontrol"        "1 1 0"
  84.  
  85.     "copy_joint neckcontrol"        "neckcontrol"
  86.     "copy_joint headcontrol"        "headcontrol"
  87.     "copy_joint_world eyecontrol"    "eyecontrol"
  88.  
  89.     //"look_joint headcontrol"        "1 1 1"
  90.  
  91.     "def_head"                        "delta5_swann_head"
  92.     "head_joint"                    "Shoulders"
  93.     
  94.     "ragdoll"                        "char_wounded_marine"
  95.  
  96.     "damage_zone chest"                "*Waist -*loneckcontrol"
  97.     "damage_zone left_arm"            "*Luparm"
  98.     "damage_zone right_arm"            "*Ruparm"
  99.     "damage_zone legs"                "origin Body2"
  100.     "gib"                            "0"
  101.  
  102.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  103.  
  104.     "def_dropGibItem1"                "moveable_item_head_pork"
  105.     "dropGibItem1Joint"                "headcontrol"
  106.  
  107.     "def_dropGibItem2"                "moveable_item_torso_pork"
  108.     "dropGibItem2Joint"                "Chest"
  109.  
  110.     "def_dropGibItem3"                "moveable_item_rup_arm_pork"
  111.     "dropGibItem3Joint"                "Ruparm"
  112.  
  113.     "def_dropGibItem4"                "moveable_item_left_waist_pork"
  114.     "dropGibItem4Joint"                "Waist"
  115.  
  116.     "def_dropGibItem5"                "moveable_item_lup_leg_pork"
  117.     "dropGibItem5Joint"                "Lupleg"
  118.  
  119.     "def_dropGibItem6"                "moveable_item_rup_leg_pork"
  120.     "dropGibItem6Joint"                "Rupleg"
  121.  
  122.     "def_dropGibItem7"                "moveable_item_rup2_leg_pork"
  123.     "dropGibItem7Joint"                "Rloleg"
  124.  
  125.     "def_dropGibItem8"                "moveable_item_pelvis_pork"
  126.     "dropGibItem8Joint"                "Hips"
  127.  
  128.     "snd_gibbed"                "sound_giblets"
  129.     "snd_bounce"                "ragdoll_impact"
  130.  
  131. }
  132.  
  133.